Spot Weakness, then Strike, 2x Anger, Bash, next turn 3x Strike for lethal. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish. Enemy has attack numbers above. This. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Thanks for the tips, it help me alot. Each time the card is upgraded, the damage increases by (4+X), where X is the number of previous upgrades. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). Effect+. I think with Slay the Spire, though everything is situational, you could hunt for some card synergies. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. But yeah, both the 3 strikes and the Spot + 2 Strikes are viable here. Can only be obtained as the Silent. Additionally, the average run is a lot longer than in StS, though the actual combat and deckbuilding mechanics are fairly similar. Iron Wave is a very efficient card, effectively a Strike and Defend rolled into one. Weekly Patch 21: Channel Lightning Reckless Charge card is now Uncommon. ago. Infinite combos are powerful as they allow you to keep attacking until you win the battle, keep gaining Block until nothing can harm you, or keep gaining energy. It costed 1, and you picked 1 card in the hand to exhaust. My STR went from from 3 -> 6. Deal 8 damage. cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. Deals an additional 2 (3) damage for ALL of your cards containing "Strike". Daily Slay the Spire Discussion (19/696): Anger. Heavy Blade Ironclad Common Attack. Enemy has attack numbers above. It removes 2 Strength from the enemy, and then Exhausts. Making it 0-cost helps that out with Defect's deck manipulation, including All for One and Scrape. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. hey! I did see some other posts about Spot Weakness bugs. Spot weakness is a decent source of instant strength and its conditions are easily met. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. Demon Form, Spot Weakness, and Inflame all add one additional Strength when upgraded. It's going to consume everything until you're left with nothing in hand. Headbutt gets our exhausting going much faster, lets us target Havoc+, and provides fast scaling if we end up relying on Spot Weakness or Limit Break to scale for Act Three. hey! I did see some other posts about Spot Weakness bugs. Sonserf369 • Additional comment actions. Relic is Happy Flower. 2. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. If you're considering choosing collar you should check how. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. Flavor: Frequently twitches, especially when your pulse is high. • 1 mo. It can have combo with dual wield, but. But since I also was interedes in how cards got changed, I have seen the old version. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). +3 strength is usually enough for the act 1 boss and doesn't have a condition like spot weakness or a high cost to. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. hey! I did see some other posts about Spot Weakness bugs. r/slaythespire. Damage output definitely isn’t his weakness, but rather consistent block mitigation in late game that be challenging. Slay the Spire Indie game Roguelike Gaming. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. Demon Form gives you 2(3) strength every turn, but it's not a great hallway card because it's slow. [[Inflame]] and [[Limit Break]] are great too. This card is possibly a reference to. Doesn't change much about our general. Juggernaut ++ - Adds 1 Dexterity on use. Slay the Spire is a deck-building card game about careful attack and defence. Members Online Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. Daily Slay the Spire Discussion (398/696): Mummified Hand. Can be upgraded any number of times. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. Necronomicon is a Relic obtained through the Cursed Tome Event. Community content is available under CC-BY-SA unless otherwise noted. Thunderclap is a fairly unremarkable card due to the fact that it only applies 1 vulnerable. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Hand of Greed doesn't exhaust so it's not a dead draw even if you're looking to use the last hit later. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Upgrade Changes Shivs to upgraded Shivs. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. Headbutt is a Red attack card in Slay the Spire. ago. First turn of the round. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Pray for Neow for a good relic. First turn of the round. I played Spot Weakness. Enemy has attack numbers above. I always wondered why Immolate card got that name. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I (Quincunx/ForgottenArbiter) have personally used primarily this style to obtain a. Entrench decks with body slams are the most consistent in terms of beating act 4. In Slay the spire, you cycle your deck multiple times, so it's. Next turn, gain 4 (Upgraded: 6) block. Upon upgrade, it gains 3 damage. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Since Iron Wave is an. Dodge and roll is good if you have footworks, or just need the most amount of. 75 terms. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. Guardian loves multi-attacks, and will chew through the plated armor easily. Next most consistent is some sort of strength deck that focuses on Limit Break. It's expensive at 2 energy. Weekly Patch 42: Reboot. For every turn after it's played, Attacks will deal 2 more damage due to increased Strength. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. hey! I did see some other posts about Spot Weakness bugs. This was just a weird, very clear issue. I then applied. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make status-producing cards more worthwhile, plus. It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it itself. But usually it is quite bad. I played Spot Weakness. Tricky with watcher cuz stance swapping and retain but worth trying on anyone. Upon upgrade, it upgrades EVERY card in your hand instead of just one. When the card has U upgrades, the total damage is: 1/2 * U * (U + 7) + 12. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. If you are struggling with playing fast I’d recommend to try an ironclad strength build. Weak does not affect Poison or Thorns damage; it only applies to Attack cards. Slay the Spire. Strength Stacking. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. 5 damage, and sts typically rounds damage up. Ironclad has a few options. In longer fights, I wait to play Corruption until I can get 3+ Spot Weakness plays. Demon Form was cumbersome along the way as you generally need to waste an entire. Cards that combine drawing cards with discarding for better cycling. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. First turn of the round. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Slay-by-Comment Season 2 Day 41: I considered just taking them, but then I’d have to throw myself in Claw Jail. I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. All in all, devs made an excellent change to this card in my opinion, now it's a lot more versatile and flexible in more decks than it was before. Enemy has attack numbers above. Since this is rogue-like and we have to work with what we get, I do end up picking this sometime. What we think of Twin Strike. With strength plus heavy draw. Please reply to me if I got something wrong so he can fix it. B) Make effects like Weaken last longer. I played Spot Weakness. But since I also was interedes in how cards got changed, I have seen the old version. Deal 6 (8) damage to ALL enemies. It's particularly strong against bosses where you'll have plenty of opportunity to get your Limit Break/Demon Form/Spot Weakness engine going. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. Rely on spot? Check your discard pile to see if it's there. Very few bosses only attack you without. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I then applied. The benefit of spot weakness is that it can be played. Enemy has attack numbers above. I always wondered why Immolate card got that name. When Upgraded, it instead deals 10 damage and draws 2 cards. My STR went from from 3 -> 6. I played Spot Weakness. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. If they have Ginger, they cannot become Weakened by any means. Enemy has attack numbers above. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I've been picking this up more often after the discussion on Heavy Blade in this very sub and how the top comment suggested that Sword Boomerang is a better Strength. EpicElf42 • 6 yr. 다키스톤은 솔직히 몹들을 처치하기 위해 카드 순서를 잘 지키는 것도 물론 필요하지만 카드풀을 관리하는. Natural_Stop_3939. Weekly. hey! I did see some other posts about Spot Weakness bugs. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). hey! I did see some other posts about Spot Weakness bugs. The first two give you AOE, and the last two will help scale damage if you. Overall I'm leaning pyramid though, 5. After it is played, each time a card is Exhausted, you immediately draw 1 card per card Exhausted. I played Spot Weakness. It can have combo with dual wield, but they do not often come in the same turn. Act 1: You should be choosing riskier paths (at least 2 elite fights) to pick up relics and stronger. Stacks of Weak only increase the. This was just a weird, very clear issue. Each target is picked randomly from live targets for each attack. 2. I always wondered why Immolate card got that name. Spot Weakness is one of my favorites because it’s a solid boost, at one cost, that sticks. Heavy Blade is crazy good with this strategy. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. Add a copy of this card into your discard pile. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. This guide will focus on a particular way to play the Ironclad class that is very defensive. Enemy has attack numbers above. Once you pickup Corruption, skills become much more valuable so you should end up taking more than you usually. Cannot use Defensive Stance more than twice a battle (both phases). Deal 16 (20) damage. i pretty much only play the silent. This was just a weird, very clear issue. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel. Good cards are sometimes bad, and bad cards are sometimes good. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. com The general answer to your question is draw. But since I also was interedes in how cards got changed, I have seen the old version. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. As a Common card, it can be found as a reward after combats. 2 Energy | Exhaust all non-Attack cards in your hand. And poisoning. It also has the amazing Meteor Strike, which can only cost between 0-3 with Snecko (aka not 5). It deals (14 + 3*Strength) damage. It applies 1 turn of Weak to every enemy, then Exhausts. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It synergizes incredibly well. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Bossy Relics Makes all relic drops a pick-from-3. If you are past Floor 4 and haven't seen any of the cards above, try to at least get one of the cards below before fighting any elites:Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. 9. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. If you would like to know some more tier lists, we have covered some amazing games that you might want to check out. Wrath (Tantrum) and Divinity give her amazing burst damage options. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. I may have missed a few cards, but this is generally my pecking. When I started playing, it already had the effect it has now. This was just a weird, very clear issue. Compare with "spot weakness" adding more strength for less energy and no other cost. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. When upgraded, it deals 10 damage instead of 7. Spot weakness is worse vs. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It has unimpressive damage and is only powerful when paired with another aoe card on the same turn, which can be hard to execute. Upgraded Limit Break, which doubles Strength and is NOT exhausted. When Upgraded, Dark Embrace costs 1 Energy instead of 2. However, in my experience it hasn’t been. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy. Turns out vulnerability and general exhaust synergy is enough to win the game and does so with far more consistency due to its ability to draw through your. If u can’t find this card, spot weakness and limit break is a good combo, backed up by headbutts for str gain. So id probably take inflame even though spot is a much better card. Limit break would still be worth taking though. Upgraded though, they diverge via Pommel Strike increasing in card draw while Quick Slash increases more in attack power. Girya Rare Relic. This makes it an integral card in Block-based decks. Deal 9 damage. I then applied. Easiest build for ironclad is str staking - either Limit Break+, or Demon Form, and then add Heavy strike. The. The rest was just spent removing cards and picking up the odd defensive card. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. ago Perfected Strike Ironclad Common Attack 2 Energy | Deal 6 damage. Penticton, in the interior, is about a five hour. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. The majority of turns in Slay the Spire you are being attacked, so there's a greater chance say of having to scale + block, than getting to scale when you're not being attacked. It costed 1, and you picked 1 card in the hand to exhaust. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. My STR went from from 3 -> 6. Deadly Poison. 20+ block when used, USED WEAKNESS AND STRENGTH EVERY OTHER TURN. Deal 3 damage to a random enemy 3(4) times. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. hey! I did see some other posts about Spot Weakness bugs. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. And yeah, Go for the Eyes is a lot better than Spot Weakness, especially since Defect can get the cards he wants. That’s what makes it that much better than the. In combination with cards like Barricade and. Find it here: unupgraded, Pommel Strike is better in every way. That's amusing. Jan 19, 2018 32 Dislike Share Save cKnoor 17. This is a Silver trophy. It's slow but if you get it from the Act 1 boss or early in act 2 you don't have to clog your deck as much with other sources of strength like flex, spot weakness, and inflame. inflame is just too fair of a card to justify spending mana on, and there are better ways to scale your strength like flex and spot weakness. Battle stance shouldn't be your only draw to begin with. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. Weakness is great and gets better with ascension levels as enemies do more and more damage. My STR went from from 3 -> 6. As most Exhausting cards, it's good in an Exhaust deck. No. F30: 52/121hp dexterity potion Triple Slavers again. So with that effect, the. While intimidate can be good once you have a lot of multi-hits or things that hit all enemies like cleave, being able to snag a card from discard is extremely powerful and can really help set up your next turn. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. [/quote] You seem to be mixing up rarity of cards and efficiency. But. I consider it a good foundational, building block card for decks. 1 / 4. My STR went from from 3 -> 6. It's good in Barricade based decks, but that's all I know. Pommel strike is a very good card for that reason. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. First turn of the round. I played Spot Weakness. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). It commonly deals ~20 (27) damage - very comparable to Carnage. Yes they exhaust, but it allows you to ramp up so quickly that you don’t necessarily need to play them more than once. "I can spot weakness," I tell him, "and you are not weak. When I started playing, it already had the effect it has now. If I. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. If we do draw spot weakness turn 1, the swift potion will be invaluable for forcing an earlier reshuffle to get back to it more quickly. Also has a strong upgrade. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. A lot of blocks, +body slam. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. That comes out to 37. While it may not be the best pick when nearing the end of a run, it shines early on and can still carry itself decently once Upgraded. Great deck cycling. I then applied. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. ::US-1. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. Whenever an enemy dies, transfer any Poison it has to a random enemy. When combined with Entrench, Barricade allows you to increase your Block to incredibly high levels, up to the maximum of 999. Spot weakness is a decent source of instant strength and its conditions are easily met. Heavy Blade is an Attack card for the Ironclad. Discard build key cards: Tactician or Reflex. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). In general for a deck to beat the Heart, your deck needs 3 things: Defense: The Heart does a ton of damage and has a damage limit per turn, so you need blocks, weakens, and/or strength lowering. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. Oh my sweet child, this is hardly where the Slay the Spire rule 34 starts. Self-exhausting cards are lower priority as you only play them once. Slay the Spire. My STR went from from 3 -> 6. Gain 5 Block. 6 Shockwave 4/12 No. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). 2 Energy | Deal 14 damage. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Spot Weakness and two strikes to reinforce that we made the correct card reward choice XD . I played Spot Weakness. With Flex (has to be same turn), Spot Weakness and Inflame (Rupture a little bit as well) being pretty easy to pickup in a run, Limit Break is pretty much always worth picking up. (3 times max) Limit Break Ironclad Rare Skill. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Overall most-prioritized Ironclad cards right now are Offering, Feel No Pain, Disarm, Inflame (I'm losing faith in this one at the moment), Demon Form, Battle Trance, Reaper, Metallicize, Limit Break, and Spot Weakness. Dark Embrace is a Power card for the Ironclad. 7 Double Tap 3/12 No. 6) Transform a card - the result may be unpleasant. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Spot Weakness is a beautiful offensive tool for the Clad. Select cards that work together to efficiently dispatch foes and reach the top. r/slaythespire. It would better to get four blocks and an attack, or even just four blocks and a Spot Weakness so your strength carries over to the next turn. What we think of Spot Weakness. Time to give up the pretense that it isn't a powerful cycling enabler. It’s either 27 damage with the 3 strikes or (Spot makes each strike do 9 base damage, vulnerable makes it do 13, then 13x2 is 26) 26 damage . Sword Boomerang. When I started playing, it already had the effect it has now. With heavy draw, with strength. Reaper is a Rare Attack card for the Ironclad. The Defect has a lot of 2+ cost cards. This does however mean that it cannot. Things like Demon Form, Limit Break, Spot Weakness, etc. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. 2 Energy: Deal 21 (28) damage to ALL enemies. 1 Energy | Deal 2 damage 4 (5) times. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. Flex adds two additional. Join. Another reason is that ironclad decks do not require much energy to function well. This was just a weird, very clear issue. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. When I started playing, it already had the effect it has now. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I always wondered why Immolate card got that name. But since I also was interedes in how cards got changed, I have seen the old version. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. OP has the weakness effect, so their damage is reduced 25%. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Slay the Spire. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. Upgrading Feel No Pain increases the Block gain from 3 to 4. 2- Then play Vigilance to enter Calm and 3- finally use Eruption to enter Wrath and attack.